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Community

 
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General No unread posts

Inform yourself about the latest news and announcements regarding this site and the milestones of WoW Modding. Also, just discuss everything related or take part in contests.

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May 15, 09:15 by XxXGenesisXxX
View the latest post Where we are from :)

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Random No unread posts

This is the forum for all the things you shouldn't post anywhere else. Home of the homeless. And of suggestions.

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May 19, 14:27 by Eluo
View the latest post [Discussion] Guild Wars 2

Modding

 
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Modelling and Animation No unread posts

Discussion related to mesh creation, unwrapping, rigging or animating a model can be found here. No model swaps!

Subforums: Tutorials, Showoff

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Texturing and 2D Art No unread posts

Talk about retexturing, texture drawing as well as the creation of GUI Elements like Minimap, Map and the like in this forum.

Subforums: Tutorials, Showoff

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May 19, 21:00 by arbiter5
View the latest post [RELEASE] Shade Textures

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Level Design No unread posts

This is the forum for zone layouts, world texturing, object spawning and terrain editing. Feel the magic of creating worlds.

Subforums: Tutorials, Showoff

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Serverside Modding No unread posts

This forum is for talk concerning LUA, XML, HTML, PHP, C++ etc. related code. Also, this is about database modding, just for everything you want to have on your server.

Subforums: Tutorials, Showoff

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Miscellaneous No unread posts

There are threads regarding WoW modding which don't fit in any other forum? Feel free to post them here instead.

Subforums: Tutorials, Showoff

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Resources and Tools No unread posts

This is the resource database of stuff being free to download. Feel free to contribute your stuff.

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Featured

 
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Noggit No unread posts

Noggit is a map (ADT) editor for World of Warcraft at version 3.3.5. Image

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Maruum No unread posts

An open project for everyone. We want to build a new world.

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Projects

 
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Development and Presentation No unread posts

This forum is dedicated to all those little or big ideas you have about setting up projects. Maybe you'll even find people willing to realize these ideas here. Don't be shy and show those magnificent projects you have created! Who knows, maybe it'll even end up as a featured project?

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Recruitment No unread posts

Need members for your project? Or you want to support projects with your skills? Don't wait any longer and use this blackboard.

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Software Development No unread posts

Coding section. Discuss, learn and contribute to modding tools.

Subforums: PyModelEditor, FuTa, Noggit Genesis

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Shoutbox

In the chat: dess, Eluo, fellfoxen2, glararan, Hanfer, Jøk3r, schlumpf, Shadowjesper1, Sina, Soldan, Steff, stoneharry, Vel, Zim4ik,
You must be a Registered User to Chat in the Shoutbox
 (May 20, 20:13) schlumpf: The point is: Everything is out there. People are just too lazy to search. Which is why I refuse on writing tutorials.
 (May 20, 20:13) Soldan: Ok, np :P Thanks anyway ^^
 (May 20, 20:12) schlumpf: I don't know how they changed either. And I currently don't really want to find out.
 (May 20, 20:11) Soldan: xD
 (May 20, 20:11) Soldan: Understood.
 (May 20, 20:11) schlumpf: Nope.
 (May 20, 20:09) Soldan: What if I start it from scratch again, do what I normally do to get the "non particle" m2s working, and send you it, if you have time to take a look? :P
 (May 20, 20:08) schlumpf: Seems like some position of an animation block moved.
 (May 20, 20:08) Soldan: I'm not sure if I'm messing up the m2 totally, or actually getting somewhere
 (May 20, 20:08) schlumpf: Well, the pointer to that block is no pointer then.
 (May 20, 20:08) Soldan: I guess I didn't set all of them 0...
 (May 20, 20:08) Soldan: *ERROR Line 592: Template passed end of file at variable 'nValues'.
 (May 20, 20:08) Soldan: What I did, I was playing around with the Struct Particle, and started setting Timestamps to 0, and then the error changed
 (May 20, 20:07) schlumpf: stoneharry: Seems like you should improve the tool to only create data for stuff actually changed..
 (May 20, 20:06) schlumpf: Soldan: Because the data is not fitting in the struct. It will also tell you which field is bad. The format for particles just changed.
 (May 20, 19:58) Steff: Yes looks good?
 (May 20, 19:57) stoneharry: Need to regenerate movement map data because of model edit changes... Not looking forward to it, last time it took 8 hours. :(
 (May 20, 19:50) fellfoxen2: Pretty damn boss
 (May 20, 19:49) fellfoxen2: That looks pretty boss stoneharry
 (May 20, 19:46) Soldan: Do you have any idea? When I apply the template (doing all the other steps) it makes "Struct Particle" appear and errors the template...
 (May 20, 19:45) Soldan: Schlumpf
 (May 20, 18:53) Soldan: Anyone have any idea how to port cata model with particles to 3.3.5? I have managed models without particles, such as the scorpion mount...

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