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[RELEASE] Latest Version: SDL 1.3
PostPosted: Oct 21, 07:52 
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Global Moderator
Global Moderator
Scripting Master

Here the new version of Noggit.



[!!Importand. This version has a bug that delete or duplicates models IF you save 2 times in one work session.
To avoid this CLOSE noggit after every save and reload tillit is fixed.!!!



Herethelatest CI81 version:
http://www.file-upload.net/download-9372073/NoggitCI81.zip.html

First of all a big thanks to all coders, special to Hanfer who did a huge amount of work for 1.3.
Also to Bekete and Cromon for helping.

And thanks to our test team for data checks and much 010 work :)

DK, Fallen Angel, Kagul, Luzifix, Sergey and Stone Harry.

Open source



Also noggit3 SDL is again open source. So if you are able contact us and help to make it better :)
Here you can clone the source and have a look at it.

https://bitbucket.org/berndloerwald/noggit3

Bugtraker


As many people seams to not know it.

WE HAVE A BUGTRAKER

bugtracker/index.php

And if you find bugs in noggit, search it and add the bug if not still exist!
Thanks :)


AND GIVE US FEEDBACK IN THE BUGTRAKER

We try to get all fixed but we need you feedback. Testfiles. How did the problem happen and so on.


Most wanted feature is now in. Noggit can load and save water.
Also some basic functions to add and edit water ADT based are included.
More will come in next version(s).

Also UID problem is now fixed. This caused the disappearing of models on the map with the same UID.
You just have to edit and re save every tile of your custom map.

I improofed the texture pallet a bit and added a function to load alltextures at once.

Flatten/Blur have now also speed and speeds up work with this tool allot :)
Also add some new shortcuts to make work faster.

So we hope you willl have fun with this version.


DOWNLOAD:

SDL 1.3 CI - 81

http://ci.hanfer.org/job/NoggitSDL/81/a ... Noggit.zip


Noggit SDL 1.3 changelog

- Add application Icon
- You can now load BGs in menu

- Basic water editing
o Load and save water layers now
o Menu > Assist > delete and create water
o Basic ADT based water editor for type, opercity and height.
o Opercity auto callculation with transition pendingon water depth

- Rework texture pallet
o Add load all tileset function to texture pallet
o Change rows and cols direction and count
o Add big preview of selected texture
o Discard the old current texture window
o Fix texture pallet size to fit names

- Do release with debug now

- New keys and mouse functions
o ALT + 1 till 5 set now the texture paint opercety to 100,75,50,25 and 0 %
o Space + Maus = Speed and Pressure

- During load noggit test the config file and report common problems into the logfile. So perhaps users can fix this problems alone

in the future.
- Link to Manual in modcraft wiki
- Load MPQs now in read only. This prevent noggit fron not running if folder rights or read only dont fit on wow folder.
- Better wmo culling that the moldes dont hide all the time.
- Add ground flatten/blur speed.
- UID Fix. On save of an adt all UIDs get recalced now and saged in this and all surrounding adts.
- Clean out test and deprecated menu functions

- Auto size,tile and rotation works now also if you have copy model size and rotation activated.
- In Holes mode you can now alos edit the full chunk if you hold down the ALT key during edit.
- better Vertics Rendering ( Hanfer )
- After you have saved the selection works not. Fixed.
- Maptile display on minimap
- Add the ALT Key to texture delete from chunk function. You have to hold all 3 keys. This often cause problems of unwanted deleting
- VMAPs fix for WMOs. M2 problem seams to come from new extractor version.

 
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.


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Re: [RELEASE] Latest Version: SDL 1.3
PostPosted: Oct 21, 09:02 
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Retired Noggit Developer
Retired Noggit Developer
Please publish the source/changesets.


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Re: [RELEASE] Latest Version: SDL 1.3
PostPosted: Oct 21, 09:10 
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Global Moderator
Global Moderator
Scripting Master
It will.

 
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.


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Re: [RELEASE] Latest Version: SDL 1.3
PostPosted: Oct 21, 12:31 
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Loreweaver
Loreweaver
Contributor
Level Designer
Here we go! Finally! Great work as usual :D

 
I am Thor! Supreme commander of the Asgard Fleet!


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Re: [RELEASE] Latest Version: SDL 1.3
PostPosted: Oct 21, 12:50 
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Wiki Incarnate
Wiki Incarnate
schlumpf wrote:Please publish the source/changesets.

i will upload the src as soon as i get home.....
....also i would like to talk to u schlumpf about how we organize the repo further......


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Re: [RELEASE] Latest Version: SDL 1.3
PostPosted: Oct 21, 13:03 
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Wiki Incarnate
Wiki Incarnate
All we need now is northrend support :3

 
Image


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Re: [RELEASE] Latest Version: SDL 1.3
PostPosted: Oct 21, 13:06 
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Global Moderator
Global Moderator
Scripting Master
For what :) Creat own stuff and do not always use existing :)

Big alpha is on the list.

 
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.


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Re: [RELEASE] Latest Version: SDL 1.3
PostPosted: Oct 21, 13:28 
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Creator of Worlds
Creator of Worlds
Contributor
Nice work!

To clarify,

Vmaps4 = no working m2 and Wmo data
Vmaps3 = working m2 data, Wmo does not

Pathfinding works fine but since pathfinding will not work without vector maps by default a lot of people confuse the issue. It is just vmap data playing up.


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Re: [RELEASE] Latest Version: SDL 1.3
PostPosted: Oct 21, 13:31 
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Global Moderator
Global Moderator
Scripting Master
Yes and now the WMOs are changed and should work with V3 wher m2s still work?
Give it a try. If not give as the infos back :) That we can have another look and testing session for 1.3.1 :)

 
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.


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Re: [RELEASE] Latest Version: SDL 1.3
PostPosted: Oct 21, 13:38 
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Creator of Worlds
Creator of Worlds
Contributor
Steff wrote:Yes and now the WMOs are changed and should work with V3 wher m2s still work?
Give it a try. If not give as the infos back :) That we can have another look and testing session for 1.3.1 :)


I will test with vmaps3 later in the week. :)


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Re: [RELEASE] Latest Version: SDL 1.3
PostPosted: Oct 21, 13:40 
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Global Moderator
Global Moderator
Scripting Master
Nice .. Thanks !

 
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.


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Re: [RELEASE] Latest Version: SDL 1.3
PostPosted: Oct 21, 13:42 
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Creator of Worlds
Creator of Worlds
Contributor
Nupper, just convert big alpha to normal one. Save adt in noggit than export the alphamap, import again. After this it will work.


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Re: [RELEASE] Latest Version: SDL 1.3
PostPosted: Oct 21, 13:59 
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Wiki Incarnate
Wiki Incarnate
It works Wounders thanks. but when i leave a set adt with added water i get a message "Old Water style noggit will not save it."

 
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Re: [RELEASE] Latest Version: SDL 1.3
PostPosted: Oct 21, 14:08 
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Wiki Incarnate
Wiki Incarnate
Nupper wrote:It works Wounders thanks. but when i leave a set adt with added water i get a message "Old Water style noggit will not save it."

besure that u are actually over a chunk!
if under u is emptiness it will show that warning....


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Re: [RELEASE] Latest Version: SDL 1.3
PostPosted: Oct 21, 14:14 
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Creator of Worlds
Creator of Worlds
THX :o :o :o :o :o


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