Here the new version of Noggit.
[!!Importand. This version has a bug that delete or duplicates models IF you save 2 times in one work session.
To avoid this CLOSE noggit after every save and reload tillit is fixed.!!!
Herethelatest CI81 version:http://www.file-upload.net/download-9372073/NoggitCI81.zip.html
First of all a big thanks to all coders, special to Hanfer who did a huge amount of work for 1.3.
Also to Bekete and Cromon for helping.
And thanks to our test team for data checks and much 010 work
DK, Fallen Angel, Kagul, Luzifix, Sergey and Stone Harry.
Also noggit3 SDL is again open source. So if you are able contact us and help to make it better
Here you can clone the source and have a look at it.https://bitbucket.org/berndloerwald/noggit3
As many people seams to not know it.
WE HAVE A BUGTRAKERbugtracker/index.php
And if you find bugs in noggit, search it and add the bug if not still exist!
AND GIVE US FEEDBACK IN THE BUGTRAKER
We try to get all fixed but we need you feedback. Testfiles. How did the problem happen and so on.
Most wanted feature is now in. Noggit can load and save water.
Also some basic functions to add and edit water ADT based are included.
More will come in next version(s).
Also UID problem is now fixed. This caused the disappearing of models on the map with the same UID.
You just have to edit and re save every tile of your custom map.
I improofed the texture pallet a bit and added a function to load alltextures at once.
Flatten/Blur have now also speed and speeds up work with this tool allot
Also add some new shortcuts to make work faster.
So we hope you willl have fun with this version.
SDL 1.3 CI - 81http://ci.hanfer.org/job/NoggitSDL/81/a ... Noggit.zip
Noggit SDL 1.3 changelog
- Add application Icon
- You can now load BGs in menu
- Basic water editing
o Load and save water layers now
o Menu > Assist > delete and create water
o Basic ADT based water editor for type, opercity and height.
o Opercity auto callculation with transition pendingon water depth
- Rework texture pallet
o Add load all tileset function to texture pallet
o Change rows and cols direction and count
o Add big preview of selected texture
o Discard the old current texture window
o Fix texture pallet size to fit names
- Do release with debug now
- New keys and mouse functions
o ALT + 1 till 5 set now the texture paint opercety to 100,75,50,25 and 0 %
o Space + Maus = Speed and Pressure
- During load noggit test the config file and report common problems into the logfile. So perhaps users can fix this problems alone
in the future.
- Link to Manual in modcraft wiki
- Load MPQs now in read only. This prevent noggit fron not running if folder rights or read only dont fit on wow folder.
- Better wmo culling that the moldes dont hide all the time.
- Add ground flatten/blur speed.
- UID Fix. On save of an adt all UIDs get recalced now and saged in this and all surrounding adts.
- Clean out test and deprecated menu functions
- Auto size,tile and rotation works now also if you have copy model size and rotation activated.
- In Holes mode you can now alos edit the full chunk if you hold down the ALT key during edit.
- better Vertics Rendering ( Hanfer )
- After you have saved the selection works not. Fixed.
- Maptile display on minimap
- Add the ALT Key to texture delete from chunk function. You have to hold all 3 keys. This often cause problems of unwanted deleting
- VMAPs fix for WMOs. M2 problem seams to come from new extractor version.